LVH_PULSE

Formats

Four ways to play

Every night follows a specific format. Detailed rules, scoring scales and capacities are published in each event’s rulebook.

Switch Resurgence

01 Trios drawn at random

Switch Resurgence

You sign up on your own. During the live, a Spin draws the trios at random, then teams are revealed one by one.

  1. 01Sign-up and check-in
  2. 02Spin and respin
  3. 03Team reveal
  4. 04Tournament

Designed for 16 trios (48 players)

Custom Resurgence

02 Ready-made teams

Custom Resurgence

You bring your own team, trio or quad. Points standings over several games, Match Point and podium.

  1. 01Check-in
  2. 02Games
  3. 03Live standings
  4. 04Match Point and podium

Trios or quads

Custom Battle Royale

03 Community or Competitive

Custom Battle Royale

The big format: cumulative standings over several games and the night’s top killers. Two independent settings: level (Community or Competitive) and team size (trio or quad).

  1. 01Check-in
  2. 02Games
  3. 03Cumulative standings
  4. 04Top killers and podium

Indicative capacity: 50 teams

Wager 2v2 Kill Race

04 Duos in double elimination

Wager 2v2 Kill Race

Two duos in a squad of four: the duo’s total kills decide the round. Double-elimination series, live bracket, Grand Final and Bracket Reset.

  1. 01Duo sign-up
  2. 02Bracket
  3. 03Double-elimination series
  4. 04Grand Final

From 3 to 32 duos

Points and Match Point

Kills × value × placement multiplier

A game’s points depend on kills and on the team’s placement multiplier: the better you finish, the more your kills are worth. Exact scales are in each event’s rulebook.

Match Point. When a team reaches the threshold it still has to win a game (top 1) to take the title. Games continue until a team on Match Point wins one.

LVH_PULSE rank

An internal rank, ? and 1 to 9

Casual 1 to 3, Tryhard 4 to 6, Elite 7 and 8, Pro 9. The number stays readable without colour and the same badge is used everywhere.

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See the nine ranks and their names →